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author | Bastiaan Olij <mux213@gmail.com> | 2022-08-04 18:40:39 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-09-01 20:01:45 +1000 |
commit | 2cd84be64da98b093ec248fd061702783adfd8b0 (patch) | |
tree | d32a65b9eb0d1e88537a71abea784315cd959e84 /servers/rendering/renderer_rd/effects/ss_effects.cpp | |
parent | 0c221f0284909a1156a1c98de5104e07c1cce0b9 (diff) | |
download | redot-engine-2cd84be64da98b093ec248fd061702783adfd8b0.tar.gz |
Extracting render buffers and changing it to a more generic solution
Diffstat (limited to 'servers/rendering/renderer_rd/effects/ss_effects.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 874409b885..315bea2e67 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -32,6 +32,7 @@ #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" using namespace RendererRD; @@ -333,6 +334,22 @@ SSEffects::SSEffects() { } } } + + // Subsurface scattering + { + Vector<String> sss_modes; + sss_modes.push_back("\n#define USE_11_SAMPLES\n"); + sss_modes.push_back("\n#define USE_17_SAMPLES\n"); + sss_modes.push_back("\n#define USE_25_SAMPLES\n"); + + sss.shader.initialize(sss_modes); + + sss.shader_version = sss.shader.version_create(); + + for (int i = 0; i < sss_modes.size(); i++) { + sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); + } + } } SSEffects::~SSEffects() { @@ -376,6 +393,11 @@ SSEffects::~SSEffects() { RD::get_singleton()->free(ssao.importance_map_load_counter); } + { + // Cleanup Subsurface scattering + sss.shader.version_free(sss.shader_version); + } + singleton = nullptr; } @@ -1713,3 +1735,73 @@ void SSEffects::ssr_free(SSRRenderBuffers &p_ssr_buffers) { p_ssr_buffers.normal_scaled = RID(); } } + +/* Subsurface scattering */ + +void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { + UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); + ERR_FAIL_NULL(uniform_set_cache); + MaterialStorage *material_storage = MaterialStorage::get_singleton(); + ERR_FAIL_NULL(material_storage); + + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + + // Our intermediate buffer is only created if we haven't created it already. + RD::DataFormat format = p_render_buffers->get_base_data_format(); + uint32_t usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + uint32_t layers = 1; // We only need one layer, we're handling one view at a time + uint32_t mipmaps = 1; // Image::get_image_required_mipmaps(p_screen_size.x, p_screen_size.y, Image::FORMAT_RGBAH); + RID intermediate = p_render_buffers->create_texture(SNAME("SSR"), SNAME("intermediate"), format, usage_bits, RD::TEXTURE_SAMPLES_1, p_screen_size, layers, mipmaps); + + Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); + p.normal /= p.d; + float unit_size = p.normal.x; + + { //scale color and depth to half + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + sss.push_constant.camera_z_far = p_camera.get_z_far(); + sss.push_constant.camera_z_near = p_camera.get_z_near(); + sss.push_constant.orthogonal = p_camera.is_orthogonal(); + sss.push_constant.unit_size = unit_size; + sss.push_constant.screen_size[0] = p_screen_size.x; + sss.push_constant.screen_size[1] = p_screen_size.y; + sss.push_constant.vertical = false; + sss.push_constant.scale = p_scale; + sss.push_constant.depth_scale = p_depth_scale; + + RID shader = sss.shader.version_get_shader(sss.shader_version, p_quality - 1); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]); + + RD::Uniform u_diffuse_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_diffuse })); + RD::Uniform u_diffuse(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_diffuse })); + RD::Uniform u_intermediate_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, intermediate })); + RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ intermediate })); + RD::Uniform u_depth_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_depth })); + + // horizontal + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_diffuse_with_sampler), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_depth_with_sampler), 2); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + // vertical + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate_with_sampler), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_diffuse), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_depth_with_sampler), 2); + + sss.push_constant.vertical = true; + RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + + RD::get_singleton()->compute_list_end(); + } +} |