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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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effects
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ss_effects.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-2
/
+1
*
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
/
+6
*
Use barriers between all blur passes with SSAO and SSIL
clayjohn
2024-02-21
1
-6
/
+3
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-6
/
+6
*
Fix buffer updates going to the wrong cmd buffer if barriers were 0
Matias N. Goldberg
2023-10-21
1
-2
/
+2
*
Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-1
/
+1
*
Code simplifications
Markus Sauermann
2023-06-21
1
-2
/
+1
*
Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-24
1
-6
/
+22
*
Fix sampling bug when SSAO is using half size
clayjohn
2023-02-16
1
-13
/
+19
*
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-10
1
-586
/
+378
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Code simplifications found by cppcheck
Markus Sauermann
2022-11-21
1
-1
/
+0
*
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-06
1
-7
/
+31
|
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*
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
1
-7
/
+31
*
|
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-15
/
+15
|
/
*
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
1
-76
/
+119
*
Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-13
1
-0
/
+6
*
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
1
-5
/
+1
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-0
/
+92
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-5
/
+5
*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-0
/
+1715