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path: root/servers/rendering/renderer_rd/effects/ss_effects.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-2/+1
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-2/+6
* Use barriers between all blur passes with SSAO and SSILclayjohn2024-02-211-6/+3
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-6/+6
* Fix buffer updates going to the wrong cmd buffer if barriers were 0Matias N. Goldberg2023-10-211-2/+2
* Fix various typos with codespellRémi Verschelde2023-08-071-1/+1
* Code simplificationsMarkus Sauermann2023-06-211-2/+1
* Fixing issues with SSIL artifactsBastiaan Olij2023-02-241-6/+22
* Fix sampling bug when SSAO is using half sizeclayjohn2023-02-161-13/+19
* Add render buffer support to screen space effectsBastiaan Olij2023-02-101-586/+378
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Code simplifications found by cppcheckMarkus Sauermann2022-11-211-1/+0
* Merge pull request #66756 from BastiaanOlij/fix_ssrRémi Verschelde2022-10-061-7/+31
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| * Fixing artifacts in SSRBastiaan Olij2022-10-041-7/+31
* | Rename Projection `matrix` to `columns`Aaron Franke2022-10-041-15/+15
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* Moving SSEffects settings into classBastiaan Olij2022-10-041-76/+119
* Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...Bastiaan Olij2022-09-131-0/+6
* Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn2022-09-091-5/+1
* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-0/+92
* Rename `str2var` to `str_to_var` and similarMicky2022-08-261-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-5/+5
* Move screen space effects into a separate classBastiaan Olij2022-07-191-0/+1715