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authorKhasehemwy <BuluyuAzir@foxmail.com>2024-02-14 21:39:39 +0800
committerRémi Verschelde <rverschelde@gmail.com>2024-04-04 13:54:15 +0200
commitd950f5f83819240771aebb602bfdd4875363edce (patch)
treefa56b4e343184fd0bed91fa86242d624b2fbab66 /servers/rendering/renderer_rd/effects/ss_effects.cpp
parentf47f4a02c87bb701452a621d254ad30c7be84faa (diff)
downloadredot-engine-d950f5f83819240771aebb602bfdd4875363edce.tar.gz
Use Reverse Z for the depth buffer
Diffstat (limited to 'servers/rendering/renderer_rd/effects/ss_effects.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index bdd687d9f4..3db82c8fbd 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -483,8 +483,12 @@ void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uin
downsample_uniform_set = uniform_set_cache->get_cache_vec(shader, 2, u_depths);
}
- float depth_linearize_mul = -p_projection.columns[3][2] * 0.5;
- float depth_linearize_add = p_projection.columns[2][2];
+ Projection correction;
+ correction.set_depth_correction(false);
+ Projection temp = correction * p_projection;
+
+ float depth_linearize_mul = -temp.columns[3][2];
+ float depth_linearize_add = temp.columns[2][2];
if (depth_linearize_mul * depth_linearize_add < 0) {
depth_linearize_add = -depth_linearize_add;
}