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authorDario <dariosamo@gmail.com>2023-09-05 11:41:57 -0300
committerDario <dariosamo@gmail.com>2023-09-06 11:24:19 -0300
commit9b91750fb1cecea72fbd8ee155d3ad22754917c1 (patch)
tree52b9dc20c06a838a143c3617e01337d701ce8a63 /servers/rendering/renderer_rd/environment/fog.cpp
parent8449592d92eaeef990f5502b419d491ee3eeb7a6 (diff)
downloadredot-engine-9b91750fb1cecea72fbd8ee155d3ad22754917c1.tar.gz
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
Introduces a new structure to store samplers created with certain parameters instead of storing a 'custom' set of samplers. Allows viewports to correctly configure the mipmap bias and use it when rendering the scene.
Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.cpp')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 8402cc7444..634f8c69df 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -264,7 +264,7 @@ ALBEDO = vec3(1.0);
uniforms.push_back(u);
}
- uniforms.append_array(material_storage->get_default_sampler_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
+ uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
volumetric_fog.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.default_shader_rd, VolumetricFogShader::FogSet::FOG_SET_BASE);
}