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author | Dario <dariosamo@gmail.com> | 2023-11-24 08:23:22 -0300 |
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committer | Dario <dariosamo@gmail.com> | 2024-01-08 14:54:56 -0300 |
commit | cc4d39b0c1f0d4645d63120832a49e54242e3f5f (patch) | |
tree | 3f2b283ba5b5b2d5c7e383372e36ca245ec8c22a /servers/rendering/renderer_rd/environment/fog.cpp | |
parent | 84e205b5a17bfe7ace96b78c410ec10aa52241d2 (diff) | |
download | redot-engine-cc4d39b0c1f0d4645d63120832a49e54242e3f5f.tar.gz |
Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/fog.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 2befb194f7..78ab6f3650 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -570,7 +570,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view); RendererRD::MaterialStorage::store_transform(p_cam_transform, params.transform); - RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), ¶ms); if (fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fog->fog_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -1086,7 +1086,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog"); RENDER_TIMESTAMP("Render Fog"); - RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); + RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms); RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -1140,7 +1140,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set, 0); RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, 1); - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER); + RD::get_singleton()->compute_list_end(); RENDER_TIMESTAMP("< Volumetric Fog"); RD::get_singleton()->draw_command_end_label(); |