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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-12-15 20:28:26 +0300 |
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committer | GitHub <noreply@github.com> | 2022-12-15 20:28:26 +0300 |
commit | 5c83e95103e795f70d8e06be5151f1f597ece1d0 (patch) | |
tree | c8a112dcacf49c17e29a2aa95f9f420472217ed4 /servers/rendering/renderer_rd/environment/sky.h | |
parent | aa8a899f52ad406b7fa0cd7fc0333892c1f77e3f (diff) | |
parent | 56954485ed865d84a152acb2c0ee7dc9ebcdbacf (diff) | |
download | redot-engine-5c83e95103e795f70d8e06be5151f1f597ece1d0.tar.gz |
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
fixed https://github.com/godotengine/godot/issues/69949
Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.h')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h index 45c4f9bda7..607339b24e 100644 --- a/servers/rendering/renderer_rd/environment/sky.h +++ b/servers/rendering/renderer_rd/environment/sky.h @@ -112,15 +112,12 @@ private: RID version; PipelineCacheRD pipelines[SKY_VERSION_MAX]; - HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; Vector<uint32_t> ubo_offsets; uint32_t ubo_size = 0; - String path; String code; - HashMap<StringName, HashMap<int, RID>> default_texture_params; bool uses_time = false; bool uses_position = false; @@ -129,14 +126,8 @@ private: bool uses_light = false; virtual void set_code(const String &p_Code); - virtual void set_path_hint(const String &p_hint); - virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); - virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; - virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; - virtual bool is_parameter_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; - virtual Variant get_default_parameter(const StringName &p_parameter) const; virtual RS::ShaderNativeSourceCode get_native_source_code() const; SkyShaderData() {} |