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authortomissj2 <kasstamas@gmail.com>2023-10-05 22:12:50 +0200
committerGitHub <noreply@github.com>2023-10-05 22:12:50 +0200
commite906eb8433bffa22e27662518d86df59653c80ae (patch)
tree40601fa8d4a12ec03ccb77df024ce424ee21c19e /servers/rendering/renderer_rd/environment
parentd31794c4a26e5e10fc30c34a1ae9722fd9f50123 (diff)
downloadredot-engine-e906eb8433bffa22e27662518d86df59653c80ae.tar.gz
Fog Shader bugfix: 'global_variables' : undeclared identifier
If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data". The investigation tracked here: https://discord.com/channels/212250894228652034/1158918161337434172
Diffstat (limited to 'servers/rendering/renderer_rd/environment')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 5e1014e0de..c82a81e088 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -228,7 +228,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
- actions.global_buffer_array_variable = "global_variables.data";
+ actions.global_buffer_array_variable = "global_shader_uniforms.data";
volumetric_fog.compiler.initialize(actions);
}