diff options
author | Bastiaan Olij <mux213@gmail.com> | 2024-06-26 22:43:15 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2024-06-27 10:44:30 +1000 |
commit | 6ed6212949a3c60eaf6d5adf65fe0ac2a27881ec (patch) | |
tree | 65a670e1bf63f984df5201db33f9ed645256d1e9 /servers/rendering/renderer_rd/forward_clustered | |
parent | 95110ddcb41ba4b9b1f8c9bf58c8910f6616e60a (diff) | |
download | redot-engine-6ed6212949a3c60eaf6d5adf65fe0ac2a27881ec.tar.gz |
Make RenderSceneData take projection correction into account
Diffstat (limited to 'servers/rendering/renderer_rd/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 22 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h | 2 |
2 files changed, 13 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index aae32f0b3e..38bee1ecde 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -587,7 +587,7 @@ void RenderForwardClustered::_render_list_with_draw_list(RenderListParameters *p RD::get_singleton()->draw_list_end(); } -void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier, bool p_pancake_shadows, int p_index) { +void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_apply_alpha_multiplier, bool p_pancake_shadows, int p_index) { RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers; @@ -603,7 +603,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat } } - p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, p_apply_alpha_multiplier); + p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers, p_apply_alpha_multiplier); // now do implementation UBO @@ -1732,7 +1732,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform); _setup_voxelgis(*p_render_data->voxel_gi_instances); - _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); + _setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false); // May have changed due to the above (light buffer enlarged, as an example). _update_render_base_uniform_set(); @@ -1995,7 +1995,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co // Shadow pass can change the base uniform set samplers. _update_render_base_uniform_set(); - _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true, using_motion_pass); + _setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, true, using_motion_pass); RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, samplers, true); @@ -2209,7 +2209,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, samplers, true); - _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false); + _setup_environment(p_render_data, is_reflection_probe, screen_size, p_default_bg_color, false); { uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR); @@ -2562,6 +2562,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page SceneState::ShadowPass shadow_pass; RenderSceneDataRD scene_data; + scene_data.flip_y = !p_flip_y; // Q: Why is this inverted? Do we assume flip in shadow logic? scene_data.cam_projection = p_projection; scene_data.cam_transform = p_transform; scene_data.view_projection[0] = p_projection; @@ -2581,7 +2582,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page render_data.instances = &p_instances; render_data.render_info = p_render_info; - _setup_environment(&render_data, true, p_viewport_size, !p_flip_y, Color(), false, false, p_use_pancake, shadow_pass_index); + _setup_environment(&render_data, true, p_viewport_size, Color(), false, false, p_use_pancake, shadow_pass_index); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { scene_data.screen_mesh_lod_threshold = 0.0; @@ -2654,6 +2655,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); RenderSceneDataRD scene_data; + scene_data.flip_y = true; scene_data.cam_projection = p_cam_projection; scene_data.cam_transform = p_cam_transform; scene_data.view_projection[0] = p_cam_projection; @@ -2673,7 +2675,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con _update_render_base_uniform_set(); - _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false, false); + _setup_environment(&render_data, true, Vector2(1, 1), Color(), false, false, false); PassMode pass_mode = PASS_MODE_SHADOW; @@ -2720,7 +2722,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform _update_render_base_uniform_set(); - _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); + _setup_environment(&render_data, true, Vector2(1, 1), Color()); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); @@ -2771,7 +2773,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance _update_render_base_uniform_set(); - _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); + _setup_environment(&render_data, true, Vector2(1, 1), Color()); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode); @@ -2887,7 +2889,7 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds); scene_data.emissive_exposure_normalization = p_exposure_normalization; - _setup_environment(&render_data, true, Vector2(1, 1), false, Color()); + _setup_environment(&render_data, true, Vector2(1, 1), Color()); RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture, RendererRD::MaterialStorage::get_singleton()->samplers_rd_get_default()); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index ae9e5e7c10..0aa4a0667e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -361,7 +361,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { static RenderForwardClustered *singleton; - void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_apply_alpha_multiplier = false, bool p_pancake_shadows = false, int p_index = 0); + void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_apply_alpha_multiplier = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_voxelgis(const PagedArray<RID> &p_voxelgis); void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); |