summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/forward_mobile
diff options
context:
space:
mode:
authorDario <dariosamo@gmail.com>2024-11-04 13:53:42 -0300
committerDario <dariosamo@gmail.com>2024-11-04 14:35:40 -0300
commit53099c56f0b00b753823dfc5f68cb7bf0da64562 (patch)
treebb2c1aa0456fc2cf90fd134362ad3a534fab7677 /servers/rendering/renderer_rd/forward_mobile
parent1bffd6c73b44b85e5889f54e14b2193940cf5bb1 (diff)
downloadredot-engine-53099c56f0b00b753823dfc5f68cb7bf0da64562.tar.gz
Add multiple specialization constants to Forward+ and Mobile.
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp33
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h26
3 files changed, 39 insertions, 21 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 978ce097d3..259f9bb1f9 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -911,14 +911,19 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
Color clear_color = p_default_bg_color;
bool load_color = false;
bool copy_canvas = false;
+ bool use_ambient_cubemap = false;
+ bool use_reflection_cubemap = false;
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
} else if (is_environment(p_render_data->environment)) {
+ RS::EnvironmentAmbientSource ambient_source = environment_get_ambient_source(p_render_data->environment);
RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment);
float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment);
bg_energy_multiplier *= environment_get_bg_intensity(p_render_data->environment);
RS::EnvironmentReflectionSource reflection_source = environment_get_reflection_source(p_render_data->environment);
+ use_ambient_cubemap = (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || ambient_source == RS::ENV_AMBIENT_SOURCE_SKY;
+ use_reflection_cubemap = (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY;
if (p_render_data->camera_attributes.is_valid()) {
bg_energy_multiplier *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
@@ -963,7 +968,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
// setup sky if used for ambient, reflections, or background
- if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
+ if (draw_sky || draw_sky_fog_only || (reflection_source == RS::ENV_REFLECTION_SOURCE_BG && bg_mode == RS::ENV_BG_SKY) || reflection_source == RS::ENV_REFLECTION_SOURCE_SKY || ambient_source == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
@@ -1008,13 +1013,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
SceneShaderForwardMobile::ShaderSpecialization base_specialization = scene_shader.default_specialization;
{
- //figure out spec constants
-
- if (p_render_data->directional_light_count > 0) {
- base_specialization.use_directional_soft_shadows = p_render_data->directional_light_soft_shadows;
- } else {
- base_specialization.disable_directional_lights = true;
- }
+ base_specialization.use_directional_soft_shadows = p_render_data->directional_light_count > 0 ? p_render_data->directional_light_soft_shadows : false;
+ base_specialization.directional_lights = p_render_data->directional_light_count;
if (!is_environment(p_render_data->environment) || !environment_get_fog_enabled(p_render_data->environment)) {
base_specialization.disable_fog = true;
@@ -1023,6 +1023,10 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (p_render_data->environment.is_valid() && environment_get_fog_mode(p_render_data->environment) == RS::EnvironmentFogMode::ENV_FOG_MODE_DEPTH) {
base_specialization.use_depth_fog = true;
}
+
+ base_specialization.scene_use_ambient_cubemap = use_ambient_cubemap;
+ base_specialization.scene_use_reflection_cubemap = use_reflection_cubemap;
+ base_specialization.scene_roughness_limiter_enabled = p_render_data->render_buffers.is_valid() && screen_space_roughness_limiter_is_active();
}
{
@@ -2144,7 +2148,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
}
SceneShaderForwardMobile::ShaderSpecialization pipeline_specialization = p_params->base_specialization;
- pipeline_specialization.is_multimesh = bool(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH);
+ pipeline_specialization.multimesh = bool(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH);
+ pipeline_specialization.multimesh_format_2d = bool(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D);
+ pipeline_specialization.multimesh_has_color = bool(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR);
+ pipeline_specialization.multimesh_has_custom_data = bool(inst->flags_cache & INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA);
SceneState::PushConstant push_constant;
push_constant.base_index = i + p_params->element_offset;
@@ -2165,10 +2172,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
} else {
pipeline_specialization.use_light_projector = inst->use_projector;
pipeline_specialization.use_light_soft_shadows = inst->use_soft_shadow;
- pipeline_specialization.disable_omni_lights = inst->omni_light_count == 0;
- pipeline_specialization.disable_spot_lights = inst->spot_light_count == 0;
- pipeline_specialization.disable_reflection_probes = inst->reflection_probe_count == 0;
- pipeline_specialization.disable_decals = inst->decals_count == 0;
+ pipeline_specialization.omni_lights = inst->omni_light_count;
+ pipeline_specialization.spot_lights = inst->spot_light_count;
+ pipeline_specialization.reflection_probes = inst->reflection_probe_count;
+ pipeline_specialization.decals = inst->decals_count;
#ifdef DEBUG_ENABLED
if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 6323d7dd6a..4525b50b6e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -237,6 +237,7 @@ void SceneShaderForwardMobile::ShaderData::_create_pipeline(PipelineKey p_pipeli
"VERSION:", p_pipeline_key.version,
"SPEC PACKED #0:", p_pipeline_key.shader_specialization.packed_0,
"SPEC PACKED #1:", p_pipeline_key.shader_specialization.packed_1,
+ "SPEC PACKED #2:", p_pipeline_key.shader_specialization.packed_2,
"RENDER PASS:", p_pipeline_key.render_pass,
"WIREFRAME:", p_pipeline_key.wireframe);
#endif
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index a27da6c72d..f0afeebe79 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -65,25 +65,35 @@ public:
uint32_t use_directional_soft_shadows : 1;
uint32_t decal_use_mipmaps : 1;
uint32_t projector_use_mipmaps : 1;
- uint32_t disable_omni_lights : 1;
- uint32_t disable_spot_lights : 1;
- uint32_t disable_reflection_probes : 1;
- uint32_t disable_directional_lights : 1;
- uint32_t disable_decals : 1;
uint32_t disable_fog : 1;
uint32_t use_depth_fog : 1;
- uint32_t is_multimesh : 1;
uint32_t use_lightmap_bicubic_filter : 1;
+ uint32_t multimesh : 1;
+ uint32_t multimesh_format_2d : 1;
+ uint32_t multimesh_has_color : 1;
+ uint32_t multimesh_has_custom_data : 1;
+ uint32_t scene_use_ambient_cubemap : 1;
+ uint32_t scene_use_reflection_cubemap : 1;
+ uint32_t scene_roughness_limiter_enabled : 1;
+ uint32_t padding : 5;
uint32_t soft_shadow_samples : 6;
uint32_t penumbra_shadow_samples : 6;
- uint32_t directional_soft_shadow_samples : 6;
};
uint32_t packed_0;
};
union {
- uint32_t directional_penumbra_shadow_samples : 6;
+ struct {
+ uint32_t directional_soft_shadow_samples : 6;
+ uint32_t directional_penumbra_shadow_samples : 6;
+ uint32_t omni_lights : 4;
+ uint32_t spot_lights : 4;
+ uint32_t reflection_probes : 4;
+ uint32_t directional_lights : 4;
+ uint32_t decals : 4;
+ };
+
uint32_t packed_1;
};