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authorChaosus <chaosus89@gmail.com>2024-08-02 13:25:19 +0300
committerChaosus <chaosus89@gmail.com>2024-08-27 08:48:46 +0300
commitf538376c3bde50ceff49208b258046ed2b2d1bb5 (patch)
treeb684053b893c4523a27772e0a1fe367575ffb287 /servers/rendering/renderer_rd/forward_mobile
parentdb76de5de8a415b29be4c7dd84b99bd0fe260822 (diff)
downloadredot-engine-f538376c3bde50ceff49208b258046ed2b2d1bb5.tar.gz
Add `CLIP_SPACE_FAR` built-in to spatial shader
Diffstat (limited to 'servers/rendering/renderer_rd/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index cf661bb8f4..08982096c5 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -540,6 +540,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
actions.renames["CUSTOM2"] = "custom2_attrib";
actions.renames["CUSTOM3"] = "custom3_attrib";
actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
+ actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
actions.renames["LIGHT_VERTEX"] = "light_vertex";
actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";