summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2021-07-13 14:15:42 -0300
committerGitHub <noreply@github.com>2021-07-13 14:15:42 -0300
commite2a2138d2bcd5f5f5c7dde8d9371c62192d459f1 (patch)
tree206b131a9eae350d94a5f8dba2a5e9a18ea6bd40 /servers/rendering/renderer_rd/pipeline_cache_rd.cpp
parent4e4bcbc98678ae6dc4e6878dd8c9ac2127671d55 (diff)
parentad9f606ed8e7a29c8e9271c27bd9e8e9d89beb40 (diff)
downloadredot-engine-e2a2138d2bcd5f5f5c7dde8d9371c62192d459f1.tar.gz
Merge pull request #50402 from reduz/use-specialization-constants
Use specialization constants in clustered renderer
Diffstat (limited to 'servers/rendering/renderer_rd/pipeline_cache_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index 22888ddbe5..2bdd523920 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -31,14 +31,30 @@
#include "pipeline_cache_rd.h"
#include "core/os/memory.h"
-RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass) {
+RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations) {
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
RD::PipelineRasterizationState raster_state_version = rasterization_state;
raster_state_version.wireframe = p_wireframe;
- RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass);
+ Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
+
+ uint32_t bool_index = 0;
+ uint32_t bool_specializations = p_bool_specializations;
+ while (bool_specializations) {
+ if (bool_specializations & (1 << bool_index)) {
+ RD::PipelineSpecializationConstant sc;
+ sc.bool_value = true;
+ sc.constant_id = bool_index;
+ sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
+ specialization_constants.push_back(sc);
+ bool_specializations &= ~(1 << bool_index);
+ }
+ bool_index++;
+ }
+
+ RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags, p_render_pass, specialization_constants);
ERR_FAIL_COND_V(pipeline.is_null(), RID());
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
@@ -46,6 +62,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
versions[version_count].wireframe = p_wireframe;
versions[version_count].pipeline = pipeline;
versions[version_count].render_pass = p_render_pass;
+ versions[version_count].bool_specializations = p_bool_specializations;
version_count++;
return pipeline;
}
@@ -64,7 +81,7 @@ void PipelineCacheRD::_clear() {
}
}
-void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
+void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
ERR_FAIL_COND(p_shader.is_null());
_clear();
shader = p_shader;
@@ -75,6 +92,7 @@ void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const
depth_stencil_state = p_depth_stencil_state;
blend_state = p_blend_state;
dynamic_state_flags = p_dynamic_state_flags;
+ base_specialization_constants = p_base_specialization_constants;
}
void PipelineCacheRD::update_shader(RID p_shader) {