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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-08 09:52:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-08 09:52:01 +0100 |
commit | 60d7525d8496a3d84f1bcfc2dd9e2c6da1520ff3 (patch) | |
tree | dd79ff9865cdfe70ee8bdc1035e159667809c764 /servers/rendering/renderer_rd/renderer_canvas_render_rd.h | |
parent | b5a71cfd119d82e8760df1c64d588fafa2501e04 (diff) | |
parent | 0a88c68d0afac371770b78402b921d7f6dbe53bb (diff) | |
download | redot-engine-60d7525d8496a3d84f1bcfc2dd9e2c6da1520ff3.tar.gz |
Merge pull request #69735 from clayjohn/Particles2D-sdf
Detect and report if 2D particles use the screen SDF
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 3fff574098..6e876b1297 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -421,8 +421,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer); inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size); //recursive, so regular inline used instead. - void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants); - void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false); + void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used); + void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false); _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); |