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author | clayjohn <claynjohn@gmail.com> | 2021-11-16 07:25:42 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-01-11 22:26:18 -0800 |
commit | 99064d57db563f85f0585aac3fa056b980b63cfe (patch) | |
tree | e0e4aa8e76668cb8399f7c8452a8bad443396c63 /servers/rendering/renderer_rd/renderer_canvas_render_rd.h | |
parent | 98ac002c3430b1ff50052b19d16fe6fa8fecf0c3 (diff) | |
download | redot-engine-99064d57db563f85f0585aac3fa056b980b63cfe.tar.gz |
New OpenGL batching canvas renderer
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index c9544a5239..b409264c9a 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -35,10 +35,10 @@ #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" -#include "servers/rendering/renderer_rd/shader_compiler_rd.h" #include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h" #include "servers/rendering/rendering_device.h" +#include "servers/rendering/shader_compiler.h" class RendererCanvasRenderRD : public RendererCanvasRender { RendererStorageRD *storage; @@ -148,7 +148,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID default_skeleton_uniform_buffer; RID default_skeleton_texture_buffer; - ShaderCompilerRD compiler; + ShaderCompiler compiler; } shader; struct ShaderData : public RendererStorageRD::ShaderData { @@ -167,7 +167,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { String path; Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; - Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; Vector<uint32_t> ubo_offsets; uint32_t ubo_size; |