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author | markdibarry <markdibarry@protonmail.com> | 2024-01-17 12:09:52 -0500 |
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committer | markdibarry <markdibarry@protonmail.com> | 2024-03-03 15:46:40 -0500 |
commit | a62870956aa65461ac157ceb5869f82ee5fd5f36 (patch) | |
tree | 82d5c1f5fcdecb831a8feb78ee606521440520d4 /servers/rendering/renderer_rd/renderer_canvas_render_rd.h | |
parent | f2045ba822bff7d34964901393581a3117c394a9 (diff) | |
download | redot-engine-a62870956aa65461ac157ceb5869f82ee5fd5f36.tar.gz |
Add new Parallax2D node
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 6da3774fc2..c7c5d34314 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -424,7 +424,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { double debug_redraw_time = 1.0; inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data = false); //recursive, so regular inline used instead. - void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info = nullptr); + void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_offset, RenderingMethod::RenderInfo *r_render_info = nullptr); void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr); _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); |