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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 19:09:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-04 23:17:06 +0200 |
commit | db22b7ded04e2cf7eac1c9a05d625b8b00e2f003 (patch) | |
tree | 09e2e183a866fe53489459b5a4899b53cdfb4d94 /servers/rendering/renderer_rd/renderer_canvas_render_rd.h | |
parent | 80193260ff2734c368127bbc55228fa6ab3ebc2c (diff) | |
download | redot-engine-db22b7ded04e2cf7eac1c9a05d625b8b00e2f003.tar.gz |
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index f96d4686ff..5eb4cee4c6 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -180,7 +180,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { virtual void set_code(const String &p_Code); virtual void set_path_hint(const String &p_path); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); - virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; virtual bool is_param_texture(const StringName &p_param) const; |