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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-13 19:46:14 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-01-17 16:49:02 +0100
commit2dc7b03a8220b58ade1956bc372506ed9375b4cf (patch)
tree6dfe46f48a1fcedb5d45f7a636dbd8d761979ede /servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
parent99b46a2615905fa4b6af0cb78da3c8b1950d8b90 (diff)
downloadredot-engine-2dc7b03a8220b58ade1956bc372506ed9375b4cf.tar.gz
Allow using between 1 and 8 cascades for SDFGI
This provides more flexibility between performance and quality adjustments, especially when using SDFGI for small-scale levels (which can be useful for procedurally generated scenes).
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
index 7ea117ef33..0d0d7513d0 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.cpp
@@ -68,7 +68,7 @@ void RendererSceneEnvironmentRD::set_glow(bool p_enable, Vector<float> p_levels,
glow_hdr_luminance_cap = p_hdr_luminance_cap;
}
-void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
+void RendererSceneEnvironmentRD::set_sdfgi(bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
sdfgi_enabled = p_enable;
sdfgi_cascades = p_cascades;
sdfgi_min_cell_size = p_min_cell_size;