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authorGeorge L. Albany <Megacake1234@gmail.com>2024-11-27 21:15:49 +0000
committerGitHub <noreply@github.com>2024-11-27 21:15:49 +0000
commit85d87116e184e7923b8d6804cab2681b61c62d83 (patch)
tree55ec5bfa061a5c27272b831e697b78ed1b756a70 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parentb06d20bf39d15ec736d08d4e4fcb32e0c3c1ce1e (diff)
parent721f53fde47c2727d99e3ecccdb789a67df36de0 (diff)
downloadredot-engine-master.tar.gz
Merge pull request #886 from Spartan322/merge/f128f38HEADmaster
Merge commit godotengine/godot@f128f38
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0c7fced803..36b43d94e2 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -648,7 +648,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (use_intermediate_fb) {
// If we use FSR to upscale we need to write our result into an intermediate buffer.
// Note that this is cached so we only create the texture the first time.
- RID dest_texture = rb->create_texture(SNAME("Tonemapper"), SNAME("destination"), _render_buffers_get_color_format(), RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
+ RID dest_texture = rb->create_texture(SNAME("Tonemapper"), SNAME("destination"), _render_buffers_get_color_format(), RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT, RD::TEXTURE_SAMPLES_1, Size2i(), 0, 1, true, true);
dest_fb = FramebufferCacheRD::get_singleton()->get_cache(dest_texture);
} else {
// If we do a bilinear upscale we just render into our render target and our shader will upscale automatically.