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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 15:01:14 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-07 17:47:52 +0200 |
commit | 265bae824f2a56b343de71f9a846b586d2ce4e9a (patch) | |
tree | e52e42744c45d8dc58ece5a3f8e25f1e2b2ad560 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | 8afd2171d1f767c13a18b478b8fc8e6cb9df2157 (diff) | |
download | redot-engine-265bae824f2a56b343de71f9a846b586d2ce4e9a.tar.gz |
Remove unimplemented `Environment.ambient_light_occlusion_color` property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index a1c2f4f49c..bd8e950e70 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -205,10 +205,10 @@ void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_ma env->canvas_max_layer = p_max_layer; } -void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { +void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) { RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); - env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color); + env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source); } RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const { @@ -283,12 +283,6 @@ RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflectio return env->reflection_source; } -Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->ao_color; -} - void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env); ERR_FAIL_COND(!env); |