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authorBrian Semrau <brian.semrau@gmail.com>2021-11-01 15:33:59 -0400
committerBrian Semrau <brian.semrau@gmail.com>2021-11-01 15:33:59 -0400
commit4a1c28460e3d85d2d7505970ce3a6c2e6f404f15 (patch)
tree64817f6edca61b614968e53a82ce61973078554c /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parenta57de3b81849a4cb5eadcccb837d787c7744ab8b (diff)
downloadredot-engine-4a1c28460e3d85d2d7505970ce3a6c2e6f404f15.tar.gz
Fix materials not updating when texture replaced/deleted
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..b527f48dac 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3665,7 +3665,6 @@ RendererStorageRD::ShaderData *RendererSceneRenderRD::_create_fog_shader_funcs()
RendererStorageRD::MaterialData *RendererSceneRenderRD::_create_fog_material_func(FogShaderData *p_shader) {
FogMaterialData *material_data = memnew(FogMaterialData);
material_data->shader_data = p_shader;
- material_data->last_frame = false;
//update will happen later anyway so do nothing.
return material_data;
}