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author | reduz <reduzio@gmail.com> | 2021-08-16 14:51:29 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-08-17 13:52:06 -0300 |
commit | 6027cd0a1dc0726b039a96c8d1b811158464540b (patch) | |
tree | eecea01b7a54ba385a06b83b599263a0cc6db5bf /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | |
parent | 72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff) | |
download | redot-engine-6027cd0a1dc0726b039a96c8d1b811158464540b.tar.gz |
Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 5016c99a1e..d81c216f37 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -4066,7 +4066,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_state.voxel_gi_count = 0; - if (rb != nullptr) { + if (rb != nullptr && is_dynamic_gi_supported()) { if (rb->sdfgi) { rb->sdfgi->update_cascades(); rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this); @@ -4587,10 +4587,12 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { - max_cluster_elements = get_max_elements(); - storage = p_storage; singleton = this; +} + +void RendererSceneRenderRD::init() { + max_cluster_elements = get_max_elements(); directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size"); directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits"); |