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authorreduz <reduzio@gmail.com>2021-08-16 14:51:29 -0300
committerreduz <reduzio@gmail.com>2021-08-17 13:52:06 -0300
commit6027cd0a1dc0726b039a96c8d1b811158464540b (patch)
treeeecea01b7a54ba385a06b83b599263a0cc6db5bf /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parent72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff)
downloadredot-engine-6027cd0a1dc0726b039a96c8d1b811158464540b.tar.gz
Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure * SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized). * Fixed some bugs resulting on the above being corrected.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 5016c99a1e..d81c216f37 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -4066,7 +4066,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_state.voxel_gi_count = 0;
- if (rb != nullptr) {
+ if (rb != nullptr && is_dynamic_gi_supported()) {
if (rb->sdfgi) {
rb->sdfgi->update_cascades();
rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
@@ -4587,10 +4587,12 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
- max_cluster_elements = get_max_elements();
-
storage = p_storage;
singleton = this;
+}
+
+void RendererSceneRenderRD::init() {
+ max_cluster_elements = get_max_elements();
directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");