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authorBastiaan Olij <mux213@gmail.com>2021-06-17 20:37:08 +1000
committerBastiaan Olij <mux213@gmail.com>2021-07-13 10:26:28 +1000
commit8a29208fc47a76510bf56045a64f038054098249 (patch)
tree43a0116ba0b07406546c1077bf7dc42496cc246f /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parentfc00a8390193220cea702d9ab684fb6c53d97a6b (diff)
downloadredot-engine-8a29208fc47a76510bf56045a64f038054098249.tar.gz
Use 32bit instead of 64bit 3D render buffer on mobile
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index a70514e9e5..0e1b38312a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -654,7 +654,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
//reflection atlas was unused, create:
RD::TextureFormat tf;
tf.array_layers = 6 * atlas->count;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.format = _render_buffers_get_color_format();
tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = atlas->size;
@@ -2118,6 +2118,10 @@ float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID
return rb->volumetric_fog->spread;
}
+RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() {
+ return RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+}
+
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have atleast 1 view");
@@ -2144,7 +2148,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (rb->view_count > 1) {
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
}
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.format = _render_buffers_get_color_format();
tf.width = rb->width;
tf.height = rb->height;
tf.array_layers = rb->view_count; // create a layer for every view