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authorRémi Verschelde <remi@verschelde.fr>2022-07-14 00:03:17 +0200
committerGitHub <noreply@github.com>2022-07-14 00:03:17 +0200
commit991f78183da2356ac48e87a280f0299cdd004e35 (patch)
tree16063f5d05f96b484bdd12992a915258d1f25c64 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parenta0f0eb5e032012f6e075db9014d0942e033b2f7d (diff)
parent21ea1c38358362abd01ffaf60f1a80add81ef110 (diff)
downloadredot-engine-991f78183da2356ac48e87a280f0299cdd004e35.tar.gz
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 5185d537ec..120bd9ece3 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3176,7 +3176,7 @@ void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, floa
sss_depth_scale = p_depth_scale;
}
-void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) {
+void RendererSceneRenderRD::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
if (shadows_quality != p_quality) {
@@ -3223,7 +3223,7 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) {
_update_shader_quality_settings();
}
-void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
+void RendererSceneRenderRD::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) {
ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
if (directional_shadow_quality != p_quality) {
@@ -5960,8 +5960,8 @@ void fog() {
directional_soft_shadow_kernel = memnew_arr(float, 128);
penumbra_shadow_kernel = memnew_arr(float, 128);
soft_shadow_kernel = memnew_arr(float, 128);
- shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality"))));
- directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality"))));
+ positional_soft_shadow_filter_set_quality(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/positional_shadow/soft_shadow_filter_quality"))));
+ directional_soft_shadow_filter_set_quality(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_filter_quality"))));
environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth"));
environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"));