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authorRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:51:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-06-11 14:52:39 +0200
commit9e328bb5b7bfb30b832e9ef733e535de93e1c60b (patch)
treef575edc2e7649a28cf62c02a9acc89fbbfa6a5e0 /servers/rendering/renderer_rd/shader_rd.cpp
parent74b3b0db0e8e9dbe337faed7ce7c142327617a93 (diff)
downloadredot-engine-9e328bb5b7bfb30b832e9ef733e535de93e1c60b.tar.gz
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 6f29ff42bc..27305cc938 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -31,8 +31,8 @@
#include "shader_rd.h"
#include "core/io/compression.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"