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author | Clay John <claynjohn@gmail.com> | 2024-08-20 21:21:32 -0700 |
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committer | GitHub <noreply@github.com> | 2024-08-20 21:21:32 -0700 |
commit | 62de80d6138c09cb2c4c66d0b963820f95ad1f21 (patch) | |
tree | f1710c694c12f9360e853111a1ca396f285844bb /servers/rendering/renderer_rd/shader_rd.cpp | |
parent | 826de7976a6add282c7b14d4be2a7e6d775821d8 (diff) | |
parent | 2d0165574de6ac21aa2730215dcab60e4ce88d08 (diff) | |
download | redot-engine-62de80d6138c09cb2c4c66d0b963820f95ad1f21.tar.gz |
Merge pull request #88199 from stuartcarnie/metal-rdd
Add Metal support for macOS (arm64) and iOS
Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 1c1b8366e5..e6a745d3b4 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -191,9 +191,14 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c for (const KeyValue<StringName, CharString> &E : p_version->code_sections) { builder.append(String("#define ") + String(E.key) + "_CODE_USED\n"); } -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - builder.append("#define MOLTENVK_USED\n"); +#if (defined(MACOS_ENABLED) || defined(IOS_ENABLED)) + if (RD::get_singleton()->get_device_capabilities().device_family == RDD::DEVICE_VULKAN) { + builder.append("#define MOLTENVK_USED\n"); + } + // Image atomics are supported on Metal 3.1 but no support in MoltenVK or SPIRV-Cross yet. + builder.append("#define NO_IMAGE_ATOMICS\n"); #endif + builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n"); } break; case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { |