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authorRémi Verschelde <rverschelde@gmail.com>2023-01-09 17:54:17 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-09 17:54:17 +0100
commitf5f7d11ac47244e4cc02cd7336ba86e0ed272dc3 (patch)
tree6731ff1b9e841d9260f0d90bb0e74f0dcb428a98 /servers/rendering/renderer_rd/shader_rd.cpp
parentbe753a40a7fa4c0f8989d23a1b01b2870ba88185 (diff)
parent5ca2ba45f1574211126fa2574364721773de7242 (diff)
downloadredot-engine-f5f7d11ac47244e4cc02cd7336ba86e0ed272dc3.tar.gz
Merge pull request #71119 from RandomShaper/shader_rehash
Make inclusion of Godot version in shader hash universal
Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index ab64ae1055..2d5263a3e2 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -33,6 +33,7 @@
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/version.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
@@ -116,6 +117,10 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
}
StringBuilder tohash;
+ tohash.append("[GodotVersionNumber]");
+ tohash.append(VERSION_NUMBER);
+ tohash.append("[GodotVersionHash]");
+ tohash.append(VERSION_HASH);
tohash.append("[SpirvCacheKey]");
tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
tohash.append("[BinaryCacheKey]");