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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-21 12:25:29 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-23 11:02:20 +0100 |
commit | 5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (patch) | |
tree | dd4452683a1cbe61a215096cc788368965528da3 /servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl | |
parent | 35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (diff) | |
download | redot-engine-5b1df48c6c62e2ddc6492d4c210b3281f87b4031.tar.gz |
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl index 134aae5ce7..b1ff46dd3b 100644 --- a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl @@ -56,7 +56,7 @@ vec4 screen_space_to_view_space_depth(vec4 p_depth) { float depth_linearize_mul = params.z_near; float depth_linearize_add = params.z_far; - // Optimised version of "-cameraClipNear / (cameraClipFar - projDepth * (cameraClipFar - cameraClipNear)) * cameraClipFar" + // Optimized version of "-cameraClipNear / (cameraClipFar - projDepth * (cameraClipFar - cameraClipNear)) * cameraClipFar" // Set your depth_linearize_mul and depth_linearize_add to: // depth_linearize_mul = ( cameraClipFar * cameraClipNear) / ( cameraClipFar - cameraClipNear ); |