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| author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
| commit | 5efa25496480aa521f4803821e215bfc9a24149a (patch) | |
| tree | 4b5a73d3b8dfb13b830f36ca215b2725f7def140 /servers/rendering/renderer_rd/shaders | |
| parent | 92b5e616ae3ad30d34854f9525275530d0559f0f (diff) | |
| parent | 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 (diff) | |
| download | redot-engine-5efa25496480aa521f4803821e215bfc9a24149a.tar.gz | |
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_data_inc.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl index 048257e9ef..b57ee18521 100644 --- a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl @@ -63,7 +63,7 @@ struct SceneData { float IBL_exposure_normalization; bool pancake_shadows; - uint pad1; + uint camera_visible_layers; uint pad2; uint pad3; }; |
