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authorRémi Verschelde <remi@verschelde.fr>2022-08-07 12:08:07 +0200
committerGitHub <noreply@github.com>2022-08-07 12:08:07 +0200
commit428aed8e877b0b9e2de6502a7cbeb496bfba159f (patch)
tree3025e2c2ee16d047a1a54884e8f0c57897a19240 /servers/rendering/renderer_rd/storage_rd/light_storage.cpp
parent7f2f1dc18b6969a5469a0aaa356110380cffbe87 (diff)
parentbaaa7503c7e0c83c94edf651ac31f03e0ceddac0 (diff)
downloadredot-engine-428aed8e877b0b9e2de6502a7cbeb496bfba159f.tar.gz
Merge pull request #61893 from Calinou/light3d-add-shadow-opacity
Add a shadow opacity property to Light3D
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/light_storage.cpp')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index d3831b4618..882afdfa54 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -88,6 +88,7 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+ light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0;
light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;