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author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-25 11:13:27 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-25 11:13:27 +0200 |
commit | 3084a48ace3e7dabd83e4c62280328f429defad6 (patch) | |
tree | 1390e9c68aea9b9ab8802b8e3d82605997f7eb95 /servers/rendering/renderer_rd/storage_rd/material_storage.cpp | |
parent | cc09dc92c8ee06255a158d81533d35c6d2e8d31e (diff) | |
parent | 455c06ecd466424cdf1b444a7c289b322390e795 (diff) | |
download | redot-engine-3084a48ace3e7dabd83e4c62280328f429defad6.tar.gz |
Merge pull request #63219 from reduz/implement-vector4-projection
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/material_storage.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.cpp | 272 |
1 files changed, 164 insertions, 108 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index af2f5aafed..23d05de942 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -172,75 +172,96 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_IVEC2: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_IVEC3: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored } - gui[j + 3] = 0; // ignored + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_IVEC4: { - Vector<int> iv = value; - int s = iv.size(); int32_t *gui = (int32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i += 4) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i += 4) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_UINT: { @@ -267,75 +288,96 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy } } break; case ShaderLanguage::TYPE_UVEC2: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 2 * p_array_size; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 2 * p_array_size; - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 2, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - } else { - gui[j] = 0; - gui[j + 1] = 0; + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 2, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + } + gui[j + 2] = 0; // ignored + gui[j + 3] = 0; // ignored } - gui[j + 2] = 0; // ignored - gui[j + 3] = 0; // ignored + } else { + Vector2i v = value; + gui[0] = v.x; + gui[1] = v.y; } } break; case ShaderLanguage::TYPE_UVEC3: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 3 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0, j = 0; i < count; i += 3, j += 4) { - if (i < s) { - gui[j] = r[i]; - gui[j + 1] = r[i + 1]; - gui[j + 2] = r[i + 2]; - } else { - gui[j] = 0; - gui[j + 1] = 0; - gui[j + 2] = 0; + if (p_array_size <= 0) { + p_array_size = 1; + } + int count = 3 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0, j = 0; i < count; i += 3, j += 4) { + if (i < s) { + gui[j] = r[i]; + gui[j + 1] = r[i + 1]; + gui[j + 2] = r[i + 2]; + } else { + gui[j] = 0; + gui[j + 1] = 0; + gui[j + 2] = 0; + } + gui[j + 3] = 0; // ignored } - gui[j + 3] = 0; // ignored + } else { + Vector3i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; } } break; case ShaderLanguage::TYPE_UVEC4: { - Vector<int> iv = value; - int s = iv.size(); uint32_t *gui = (uint32_t *)data; + if (p_array_size > 0) { + Vector<int> iv = value; + int s = iv.size(); - if (p_array_size <= 0) { - p_array_size = 1; - } - int count = 4 * p_array_size; - - const int *r = iv.ptr(); - for (int i = 0; i < count; i++) { - if (i < s) { - gui[i] = r[i]; - gui[i + 1] = r[i + 1]; - gui[i + 2] = r[i + 2]; - gui[i + 3] = r[i + 3]; - } else { - gui[i] = 0; - gui[i + 1] = 0; - gui[i + 2] = 0; - gui[i + 3] = 0; + if (p_array_size <= 0) { + p_array_size = 1; } + int count = 4 * p_array_size; + + const int *r = iv.ptr(); + for (int i = 0; i < count; i++) { + if (i < s) { + gui[i] = r[i]; + gui[i + 1] = r[i + 1]; + gui[i + 2] = r[i + 2]; + gui[i + 3] = r[i + 3]; + } else { + gui[i] = 0; + gui[i + 1] = 0; + gui[i + 2] = 0; + gui[i + 3] = 0; + } + } + } else { + Vector4i v = value; + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } break; case ShaderLanguage::TYPE_FLOAT: { @@ -514,13 +556,20 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[1] = v.y; gui[2] = v.z; gui[3] = v.w; - } else { + } else if (value.get_type() == Variant::PLANE) { Plane v = value; gui[0] = v.normal.x; gui[1] = v.normal.y; gui[2] = v.normal.z; gui[3] = v.d; + } else { + Vector4 v = value; + + gui[0] = v.x; + gui[1] = v.y; + gui[2] = v.z; + gui[3] = v.w; } } } break; @@ -670,7 +719,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[i + 15] = 1; } } - } else { + } else if (value.get_type() == Variant::TRANSFORM3D) { Transform3D v = value; gui[0] = v.basis.rows[0][0]; gui[1] = v.basis.rows[1][0]; @@ -691,6 +740,13 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[13] = v.origin.y; gui[14] = v.origin.z; gui[15] = 1; + } else { + Projection v = value; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + gui[i * 4 + j] = v.matrix[i][j]; + } + } } } break; default: { |