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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-17 12:26:51 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-17 12:26:51 +0100 |
commit | 676f60b0ccd38df41648b942fe9b437ac3ea954a (patch) | |
tree | 0a1fa5f3c1f8bfa4a25e72eb6abb6b6ee51230eb /servers/rendering/renderer_rd/storage_rd/material_storage.h | |
parent | 376290ea86b70c15452ec97e1cd1937c319383b1 (diff) | |
parent | 1b330820bf4c145060462624534dea81055a8bf0 (diff) | |
download | redot-engine-676f60b0ccd38df41648b942fe9b437ac3ea954a.tar.gz |
Merge pull request #70132 from clayjohn/RT-update
Implement render_target_was_used API so that Viewports can properly check if they have been used.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/material_storage.h')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/material_storage.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index d7d8303a06..989a0f7b45 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -31,6 +31,8 @@ #ifndef MATERIAL_STORAGE_RD_H #define MATERIAL_STORAGE_RD_H +#include "texture_storage.h" + #include "core/math/projection.h" #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" @@ -74,8 +76,10 @@ public: }; struct MaterialData { + Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache; void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color); void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color); + void set_as_used(); virtual void set_render_priority(int p_priority) = 0; virtual void set_next_pass(RID p_pass) = 0; |