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authorRémi Verschelde <rverschelde@gmail.com>2024-02-20 23:59:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-20 23:59:27 +0100
commit292f4c7f9795dc9296710996ffa8510a02e92b2d (patch)
tree5b6a2279b994649bc4201bda75f20835d9a918fc /servers/rendering/renderer_rd/storage_rd/render_data_rd.h
parentdc2d1e3f479fb64e6da23c00d38ed030a085fb6c (diff)
parent5a98845655900a7884bf5a73c5406318f1106d77 (diff)
downloadredot-engine-292f4c7f9795dc9296710996ffa8510a02e92b2d.tar.gz
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/render_data_rd.h')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_data_rd.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/render_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_data_rd.h
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+/**************************************************************************/
+/* render_data_rd.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDER_DATA_RD_H
+#define RENDER_DATA_RD_H
+
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
+#include "servers/rendering/storage/render_data.h"
+
+class RenderDataRD : public RenderData {
+ GDCLASS(RenderDataRD, RenderData);
+
+protected:
+ static void _bind_methods();
+
+public:
+ // Access methods to expose data externally
+ virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
+ virtual RenderSceneData *get_render_scene_data() const override;
+
+ virtual RID get_environment() const override;
+ virtual RID get_camera_attributes() const override;
+
+ // Members are publicly accessible within the render engine.
+ Ref<RenderSceneBuffersRD> render_buffers;
+ RenderSceneDataRD *scene_data = nullptr;
+
+ const PagedArray<RenderGeometryInstance *> *instances = nullptr;
+ const PagedArray<RID> *lights = nullptr;
+ const PagedArray<RID> *reflection_probes = nullptr;
+ const PagedArray<RID> *voxel_gi_instances = nullptr;
+ const PagedArray<RID> *decals = nullptr;
+ const PagedArray<RID> *lightmaps = nullptr;
+ const PagedArray<RID> *fog_volumes = nullptr;
+ RID environment;
+ RID camera_attributes;
+ RID compositor;
+ RID shadow_atlas;
+ RID occluder_debug_tex;
+ RID reflection_atlas;
+ RID reflection_probe;
+ int reflection_probe_pass = 0;
+
+ RID cluster_buffer;
+ uint32_t cluster_size = 0;
+ uint32_t cluster_max_elements = 0;
+
+ uint32_t directional_light_count = 0;
+ bool directional_light_soft_shadows = false;
+
+ RenderingMethod::RenderInfo *render_info = nullptr;
+
+ /* Shadow data */
+ const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
+ int render_shadow_count = 0;
+
+ LocalVector<int> cube_shadows;
+ LocalVector<int> shadows;
+ LocalVector<int> directional_shadows;
+
+ /* GI info */
+ const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr;
+ int render_sdfgi_region_count = 0;
+ const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
+
+ uint32_t voxel_gi_count = 0;
+};
+
+#endif // RENDER_DATA_RD_H