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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 18:56:43 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-28 18:46:59 +0200 |
commit | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (patch) | |
tree | 791d890cb434e4b67513518d3b6507e53b02065c /servers/rendering/renderer_rd/storage_rd/utilities.cpp | |
parent | 2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff) | |
download | redot-engine-4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4.tar.gz |
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/utilities.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/utilities.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp index a1f62c16c7..b4dccfabc7 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -272,7 +272,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const { /* MISC */ void Utilities::update_dirty_resources() { - MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update + MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update MaterialStorage::get_singleton()->_update_queued_materials(); MeshStorage::get_singleton()->_update_dirty_multimeshes(); MeshStorage::get_singleton()->_update_dirty_skeletons(); |