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| author | reduz <reduzio@gmail.com> | 2021-02-05 10:51:49 -0300 |
|---|---|---|
| committer | reduz <reduzio@gmail.com> | 2021-02-05 10:52:54 -0300 |
| commit | 7997544af5d435c8713704108924a946b98330b0 (patch) | |
| tree | 92c096be958d7a9415765ce5a211f9b7c1fef348 /servers/rendering/renderer_scene.h | |
| parent | 80a4d0fce6a257afd13132918c87f334b4d920c4 (diff) | |
| download | redot-engine-7997544af5d435c8713704108924a946b98330b0.tar.gz | |
Added temporal reprojection to Volumetric Fog
-It's an option, just enable it
-Just works, don't have to do anything else.
Diffstat (limited to 'servers/rendering/renderer_scene.h')
| -rw-r--r-- | servers/rendering/renderer_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index d92642886c..aabfa36829 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -122,7 +122,7 @@ public: virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; |
