summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_scene.h
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-02-05 10:51:49 -0300
committerreduz <reduzio@gmail.com>2021-02-05 10:52:54 -0300
commit7997544af5d435c8713704108924a946b98330b0 (patch)
tree92c096be958d7a9415765ce5a211f9b7c1fef348 /servers/rendering/renderer_scene.h
parent80a4d0fce6a257afd13132918c87f334b4d920c4 (diff)
downloadredot-engine-7997544af5d435c8713704108924a946b98330b0.tar.gz
Added temporal reprojection to Volumetric Fog
-It's an option, just enable it -Just works, don't have to do anything else.
Diffstat (limited to 'servers/rendering/renderer_scene.h')
-rw-r--r--servers/rendering/renderer_scene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index d92642886c..aabfa36829 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -122,7 +122,7 @@ public:
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
virtual void environment_glow_set_use_high_quality(bool p_enable) = 0;
- virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0;
+ virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;
virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;
virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0;