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authorYuri Rubinsky <chaosus89@gmail.com>2022-08-27 12:22:43 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-09-01 11:42:57 +0300
commit8191b3c110260f086de390ff38ccc980474ef755 (patch)
tree1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /servers/rendering/renderer_scene.h
parent1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff)
downloadredot-engine-8191b3c110260f086de390ff38ccc980474ef755.tar.gz
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'servers/rendering/renderer_scene.h')
-rw-r--r--servers/rendering/renderer_scene.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index ba6fb71e67..852fe89cd0 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -100,10 +100,10 @@ public:
virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
- virtual void instance_geometry_set_shader_uniform(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
- virtual void instance_geometry_get_shader_uniform_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
- virtual Variant instance_geometry_get_shader_uniform(RID p_instance, const StringName &p_parameter) const = 0;
- virtual Variant instance_geometry_get_shader_uniform_default_value(RID p_instance, const StringName &p_parameter) const = 0;
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0;
virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0;