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authorreduz <reduzio@gmail.com>2020-12-17 15:56:59 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-12-18 15:48:03 +0100
commitd2302f53d6ad80943e7f4245ac572003f1681d00 (patch)
treef1d46d8194f01e56cd3a4d042b9b33ba728c6f62 /servers/rendering/renderer_scene.h
parent36b4e035dc7c410c29cda4446f8daa2e00a31da0 (diff)
downloadredot-engine-d2302f53d6ad80943e7f4245ac572003f1681d00.tar.gz
Implement automatic LOD (Level of Detail)
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
Diffstat (limited to 'servers/rendering/renderer_scene.h')
-rw-r--r--servers/rendering/renderer_scene.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 3da08f10af..56c38beaa3 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -88,6 +88,7 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index) = 0;
+ virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) = 0;
virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
@@ -187,8 +188,8 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;