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authorBastiaan Olij <mux213@gmail.com>2022-04-12 21:41:50 +1000
committerBastiaan Olij <mux213@gmail.com>2022-04-17 13:13:22 +1000
commit0b4fd92a17bd2dc382f26dafaa650f915231747d (patch)
tree67cc84f7ac8aff2688021202a1043ed47a94afe2 /servers/rendering/renderer_scene_cull.cpp
parentb6faf6c6c018f492df87fa61df31cf8aa64fca67 (diff)
downloadredot-engine-0b4fd92a17bd2dc382f26dafaa650f915231747d.tar.gz
Moved particles into ParticlesStorage
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index ef9530041d..55193a45f0 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_add_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_add_collision(A->base, collision->instance);
}
}
@@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_remove_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
}
}
@@ -659,8 +659,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
- collision->instance = RSG::storage->particles_collision_instance_create(p_base);
- RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
+ collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
case RS::INSTANCE_FOG_VOLUME: {
@@ -941,7 +941,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
- RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
@@ -1529,15 +1529,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
+ RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
//remove materials no longer used and un-own them
- if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
+ if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
- RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
@@ -1864,12 +1864,12 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base);
}
} break;
case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
- new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_FOG_VOLUME: {
@@ -2714,14 +2714,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
mesh_visible = true;
} else if (base_type == RS::INSTANCE_PARTICLES) {
//particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) {
//but if nothing is going on, don't do it.
keep = false;
} else {
cull_data.cull->lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
+ RSG::particles_storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+ RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}
@@ -3592,7 +3592,7 @@ void RendererSceneCull::render_particle_colliders() {
while (heightfield_particle_colliders_update_list.front()) {
Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
- if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
+ if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
scene_cull_result.geometry_instances.clear();
@@ -3686,7 +3686,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
// update the process material dependency
- RID particle_material = RSG::storage->particles_get_process_material(p_instance->base);
+ RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base);
if (particle_material.is_valid()) {
RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
}
@@ -3776,10 +3776,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
- int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
+ int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base);
for (int i = 0; i < dp; i++) {
- RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+ RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i);
if (!mesh.is_valid()) {
continue;
}