diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-04-12 21:41:50 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-04-17 13:13:22 +1000 |
commit | 0b4fd92a17bd2dc382f26dafaa650f915231747d (patch) | |
tree | 67cc84f7ac8aff2688021202a1043ed47a94afe2 /servers/rendering/renderer_scene_cull.cpp | |
parent | b6faf6c6c018f492df87fa61df31cf8aa64fca67 (diff) | |
download | redot-engine-0b4fd92a17bd2dc382f26dafaa650f915231747d.tar.gz |
Moved particles into ParticlesStorage
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index ef9530041d..55193a45f0 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { voxel_gi->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_add_collision(A->base, collision->instance); + RSG::particles_storage->particles_add_collision(A->base, collision->instance); } } @@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { voxel_gi->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); - RSG::storage->particles_remove_collision(A->base, collision->instance); + RSG::particles_storage->particles_remove_collision(A->base, collision->instance); } } @@ -659,8 +659,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); - collision->instance = RSG::storage->particles_collision_instance_create(p_base); - RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible); instance->base_data = collision; } break; case RS::INSTANCE_FOG_VOLUME: { @@ -941,7 +941,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); - RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible); } if (instance->base_type == RS::INSTANCE_FOG_VOLUME) { @@ -1529,15 +1529,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); + RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); //remove materials no longer used and un-own them - if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { + if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } - RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); + RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) { InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data); scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform); @@ -1864,12 +1864,12 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { if (p_instance->custom_aabb) { new_aabb = *p_instance->custom_aabb; } else { - new_aabb = RSG::storage->particles_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base); } } break; case RenderingServer::INSTANCE_PARTICLES_COLLISION: { - new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base); + new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_FOG_VOLUME: { @@ -2714,14 +2714,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul mesh_visible = true; } else if (base_type == RS::INSTANCE_PARTICLES) { //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { + if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) { //but if nothing is going on, don't do it. keep = false; } else { cull_data.cull->lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); + RSG::particles_storage->particles_request_process(idata.base_rid); cull_data.cull->lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); + RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized()); //particles visible? request redraw RenderingServerDefault::redraw_request(); } @@ -3592,7 +3592,7 @@ void RendererSceneCull::render_particle_colliders() { while (heightfield_particle_colliders_update_list.front()) { Instance *hfpc = heightfield_particle_colliders_update_list.front()->get(); - if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { + if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); scene_cull_result.geometry_instances.clear(); @@ -3686,7 +3686,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_PARTICLES) { // update the process material dependency - RID particle_material = RSG::storage->particles_get_process_material(p_instance->base); + RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base); if (particle_material.is_valid()) { RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); } @@ -3776,10 +3776,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { bool cast_shadows = false; - int dp = RSG::storage->particles_get_draw_passes(p_instance->base); + int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base); for (int i = 0; i < dp; i++) { - RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i); + RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i); if (!mesh.is_valid()) { continue; } |