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path: root/servers/rendering/renderer_scene_cull.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Avoid indexing instances without a base in scene cull phaseclayjohn2024-09-171-0/+2
* Apply patch for considering visual layers for DirectionalLightSlashscreen2024-09-161-1/+1
* Fix mesh instance not updated when changing blend shape valuesjsjtxietian2024-05-231-0/+2
* Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-ass...Rémi Verschelde2024-04-101-1/+0
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| * Fix GeometryInstance3D Custom AABB assignment in the editor not workingHugo Locurcio2024-04-091-1/+0
* | Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimizationRémi Verschelde2024-04-101-4/+9
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| * Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-4/+9
* | Merge pull request #89398 from clayjohn/visual-debugger-coverageRémi Verschelde2024-04-041-31/+35
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| * | Increase coverage of timestamps for visual profilerclayjohn2024-04-031-31/+35
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* / Jitter raster occlusion camera to reduce false positives.lawnjelly2024-04-031-1/+3
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* Fix lightmap capture not applied in one octantPer Melin2024-03-081-1/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-3/+14
* Implement hooks into rendererBastiaan Olij2024-02-181-5/+34
* Shadow volume culling and tighter shadow caster cullinglawnjelly2024-01-301-11/+71
* Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-221-1/+1
* Directional 2 Split Shadow Stabilization Fixmrjustaguy2023-10-071-1/+1
* Merge pull request #81124 from bitsawer/fix_voxelgi_static_lightsRémi Verschelde2023-10-061-1/+2
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| * Fix VoxelGI static light pairingbitsawer2023-08-291-1/+2
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-47/+47
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-20/+29
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* Fix various typos with codespellRémi Verschelde2023-08-071-1/+0
* Fix instance uniform data buffer update delaybitsawer2023-07-181-2/+3
* Properly clear material slots on mesh instance when material is freedBastiaan Olij2023-05-221-1/+0
* Correctly insert lightmap captures and geometries.dearthdev2023-05-151-2/+2
* Fix instance uniforms breaking when setting a new mesh.Johan Aires Rastén2023-03-041-0/+1
* Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa2023-02-131-0/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-0/+3
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-011-4/+4
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-4/+4
* | Fix SSAO/SSIl being applied to reflection probesBastiaan Olij2023-01-301-3/+5
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* Use range iterators in LocalVector loopskobewi2023-01-211-8/+8
* Merge pull request #71709 from clayjohn/decals-lights-sortingRémi Verschelde2023-01-201-0/+4
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| * Sort decals and lights based on camera originclayjohn2023-01-201-0/+4
* | Add mutex when adding geometry instances to the dirty list in the Forward Clu...clayjohn2023-01-201-0/+4
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* Remove light from dynamic light list when removing scenarioclayjohn2023-01-171-0/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* visual instance layers are regarded during shadow cullingMarkus Grafen2022-12-271-6/+17
* Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde2022-12-231-4/+6
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| * Cleanup and improve sky renderBastiaan Olij2022-12-231-4/+6
* | Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+15
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* Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour2022-12-031-2/+2
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-1/+1
* Finish implementing Canvas Background modeclayjohn2022-11-171-1/+1
* Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky2022-10-281-2/+32
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| * Fix incorrect setup of boolean uniform instancesYuri Rubinsky2022-10-091-2/+32
* | Add `is_finite` method for checking built-in typesHaoyu Qiu2022-10-081-6/+1
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* Fix material overlay overriding shadow casting logicclayjohn2022-10-071-1/+1
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-39/+40