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author | Slashscreen <SlashScreen@users.noreply.github.com> | 2024-08-10 19:18:34 -0700 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-16 16:31:40 +0200 |
commit | 13d522791122a3c8c415884b3e087843ad04cc65 (patch) | |
tree | 09d7980a460e5f54ee735206185d952329fd2e98 /servers/rendering/renderer_scene_cull.cpp | |
parent | b9271608dff5b66a0d505a597ef10bcd2f88ea0c (diff) | |
download | redot-engine-13d522791122a3c8c415884b3e087843ad04cc65.tar.gz |
Apply patch for considering visual layers for DirectionalLight
Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
(cherry picked from commit 4457b11ff0d8a4344118dee6ab0955c2dd6c68b9)
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index b02d3def88..b08698d32a 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3089,7 +3089,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c Vector<Instance *> lights_with_shadow; for (Instance *E : scenario->directional_lights) { - if (!E->visible) { + if (!E->visible || !(E->layer_mask & p_visible_layers)) { continue; } |