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authorreduz <reduzio@gmail.com>2021-01-04 09:33:25 -0300
committerreduz <reduzio@gmail.com>2021-01-05 08:50:18 -0300
commit5d2a1d78929764b66a0d6ac7d6cc866ea1c91aed (patch)
tree7409a5632c1fbed7129852221c36262a4353f363 /servers/rendering/renderer_scene_cull.cpp
parent9a2f18f8e7311d98fa545fdc5b247f14770ea822 (diff)
downloadredot-engine-5d2a1d78929764b66a0d6ac7d6cc866ea1c91aed.tar.gz
Rewrite render code to be more cache and thread friendly.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index f2e10ee73f..f32d010d1f 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -596,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
}
//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
- RSG::storage->base_update_dependency(p_base, instance);
+ RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -830,7 +830,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
if (p_skeleton.is_valid()) {
//update the dependency now, so if cleared, we remove it
- RSG::storage->skeleton_update_dependency(p_skeleton, instance);
+ RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker);
}
_instance_queue_update(instance, true, true);
@@ -3152,14 +3152,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->update_dependencies) {
- p_instance->instance_increase_version();
+ p_instance->dependency_tracker.update_begin();
if (p_instance->base.is_valid()) {
- RSG::storage->base_update_dependency(p_instance->base, p_instance);
+ RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker);
}
if (p_instance->material_override.is_valid()) {
- RSG::storage->material_update_dependency(p_instance->material_override, p_instance);
+ RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker);
}
if (p_instance->base_type == RS::INSTANCE_MESH) {
@@ -3211,7 +3211,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3242,7 +3242,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
@@ -3250,7 +3250,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows = false;
}
- RSG::storage->base_update_dependency(mesh, p_instance);
+ RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker);
}
} else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) {
RID mat = RSG::storage->immediate_get_material(p_instance->base);
@@ -3268,7 +3268,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (mat.is_valid()) {
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
@@ -3299,7 +3299,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
_update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
- RSG::storage->material_update_dependency(mat, p_instance);
+ RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker);
}
}
}
@@ -3343,10 +3343,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
}
if (p_instance->skeleton.is_valid()) {
- RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance);
+ RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker);
}
- p_instance->clean_up_dependencies();
+ p_instance->dependency_tracker.update_end();
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);