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author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-28 20:34:17 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-28 20:34:17 +0200 |
commit | 8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab (patch) | |
tree | cd8ed89c8e953679ce42aa01925b4e9861137ec1 /servers/rendering/renderer_scene_cull.cpp | |
parent | 1c820f19b1a0ba72316896ad354cb31391638a3b (diff) | |
parent | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (diff) | |
download | redot-engine-8e0f328a80a4c01bc4788a9aa6daaeb3097b4fab.tar.gz |
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 7e9be504f8..368bbb63f5 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1441,7 +1441,7 @@ void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, c E->value.value = p_value; if (E->value.index >= 0 && instance->instance_allocated_shader_parameters) { //update directly - RSG::material_storage->global_variables_instance_update(p_instance, E->value.index, p_value); + RSG::material_storage->global_shader_uniforms_instance_update(p_instance, E->value.index, p_value); } } } @@ -3850,16 +3850,16 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { - p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self); + p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_shader_uniforms_instance_allocate(p_instance->self); geom->geometry_instance->set_instance_shader_parameters_offset(p_instance->instance_allocated_shader_parameters_offset); for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { if (E.value.value.get_type() != Variant::NIL) { - RSG::material_storage->global_variables_instance_update(p_instance->self, E.value.index, E.value.value); + RSG::material_storage->global_shader_uniforms_instance_update(p_instance->self, E.value.index, E.value.value); } } } else { - RSG::material_storage->global_variables_instance_free(p_instance->self); + RSG::material_storage->global_shader_uniforms_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; geom->geometry_instance->set_instance_shader_parameters_offset(-1); } @@ -3955,7 +3955,7 @@ bool RendererSceneCull::free(RID p_rid) { if (instance->instance_allocated_shader_parameters) { //free the used shader parameters - RSG::material_storage->global_variables_instance_free(instance->self); + RSG::material_storage->global_shader_uniforms_instance_free(instance->self); } update_dirty_instances(); //in case something changed this |