diff options
author | Marius Hanl <mariushanl@web.de> | 2022-07-12 08:43:01 +0100 |
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committer | Marius Hanl <mariushanl@web.de> | 2023-01-31 20:04:11 +0100 |
commit | a59819630dcdb6dc9680b273d8a77267ea660e96 (patch) | |
tree | 27b8fc4d8711e98ee1038e3cd5a2ef659c01f1ca /servers/rendering/renderer_scene_cull.cpp | |
parent | e93266b9ff359c98e9f8e2a550e16ad77490fc4d (diff) | |
download | redot-engine-a59819630dcdb6dc9680b273d8a77267ea660e96.tar.gz |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 9011cdd98a..0dde68bacf 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3394,13 +3394,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3(0, -1, 0) }; - Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); + Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base); Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); - float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); - float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; + float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); + float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size; - Vector3 edge = view_normals[p_step] * extents; + Vector3 edge = view_normals[p_step] * probe_size / 2; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit max_distance = MAX(max_distance, distance); |