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authorMarius Hanl <mariushanl@web.de>2022-07-12 08:43:01 +0100
committerMarius Hanl <mariushanl@web.de>2023-01-31 20:04:11 +0100
commita59819630dcdb6dc9680b273d8a77267ea660e96 (patch)
tree27b8fc4d8711e98ee1038e3cd5a2ef659c01f1ca /servers/rendering/renderer_scene_cull.cpp
parente93266b9ff359c98e9f8e2a550e16ad77490fc4d (diff)
downloadredot-engine-a59819630dcdb6dc9680b273d8a77267ea660e96.tar.gz
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 9011cdd98a..0dde68bacf 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -3394,13 +3394,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
Vector3(0, -1, 0)
};
- Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base);
Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
- float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
- float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
+ float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas);
+ float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size;
- Vector3 edge = view_normals[p_step] * extents;
+ Vector3 edge = view_normals[p_step] * probe_size / 2;
float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
max_distance = MAX(max_distance, distance);