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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-20 00:40:46 +0200
committerclayjohn <claynjohn@gmail.com>2022-03-17 14:00:02 -0700
commitc45d2c242bf568363f0d6528dc142c0cac0eb1c8 (patch)
tree895ceb187050d15c94f5ad3a3e2de7c26e9be715 /servers/rendering/renderer_scene_cull.cpp
parent6228063972b23a1ed216956b0e1d87d303548996 (diff)
downloadredot-engine-c45d2c242bf568363f0d6528dc142c0cac0eb1c8.tar.gz
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r--servers/rendering/renderer_scene_cull.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 485cd7ba9d..700ca7e167 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//check shadow..
if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) {
+ if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
lights_with_shadow.push_back(E);
}
//add to list
@@ -3473,7 +3473,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) {
+ cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) {
cache_dirty = true;
}
}
@@ -3541,7 +3541,7 @@ void RendererSceneCull::render_probes() {
cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base);
+ cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base);
idx++;
}