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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-25 12:52:58 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 12:52:58 +0200 |
commit | ff0b5f8fa1be4ccd5b8de1d9d49f8a4b71439f63 (patch) | |
tree | 42543cc85d27d2c8692a2ced4bac5c537e402004 /servers/rendering/renderer_scene_cull.cpp | |
parent | 2f221e5fd507b176590bda52d08e499629ce7761 (diff) | |
parent | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (diff) | |
download | redot-engine-ff0b5f8fa1be4ccd5b8de1d9d49f8a4b71439f63.tar.gz |
Merge pull request #50809 from akien-mga/iterators-const-references
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 53983d0bfd..83d1b33bf2 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3391,7 +3391,7 @@ void RendererSceneCull::render_probes() { idx++; } - for (Instance *instance : probe->owner->scenario->directional_lights) { + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3464,7 +3464,7 @@ void RendererSceneCull::render_probes() { idx++; } - for (Instance *instance : probe->owner->scenario->directional_lights) { + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3571,7 +3571,7 @@ void RendererSceneCull::render_particle_colliders() { void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (RendererStorage::InstanceShaderParam &E : plist) { + for (const RendererStorage::InstanceShaderParam &E : plist) { StringName name = E.info.name; if (isparams.has(name)) { if (isparams[name].info.type != E.info.type) { |