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authorRémi Verschelde <remi@verschelde.fr>2022-07-25 11:13:27 +0200
committerGitHub <noreply@github.com>2022-07-25 11:13:27 +0200
commit3084a48ace3e7dabd83e4c62280328f429defad6 (patch)
tree1390e9c68aea9b9ab8802b8e3d82605997f7eb95 /servers/rendering/renderer_scene_cull.h
parentcc09dc92c8ee06255a158d81533d35c6d2e8d31e (diff)
parent455c06ecd466424cdf1b444a7c289b322390e795 (diff)
downloadredot-engine-3084a48ace3e7dabd83e4c62280328f429defad6.tar.gz
Merge pull request #63219 from reduz/implement-vector4-projection
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r--servers/rendering/renderer_scene_cull.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 8c722360ae..7213a13580 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -980,9 +980,9 @@ public:
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
void _unpair_instance(Instance *p_instance);
- void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
+ void _light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect);
- _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_mesh_lod_threshold);
RID _render_get_environment(RID p_camera, RID p_scenario);
@@ -992,7 +992,7 @@ public:
struct Cascade {
Frustum frustum;
- CameraMatrix projection;
+ Projection projection;
Transform3D transform;
real_t zfar;
real_t split;
@@ -1045,7 +1045,7 @@ public:
uint32_t visible_layers;
Instance *render_reflection_probe = nullptr;
const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
- const CameraMatrix *camera_matrix;
+ const Projection *camera_matrix;
uint64_t visibility_viewport_mask;
};