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author | Rémi Verschelde <remi@verschelde.fr> | 2022-03-18 00:09:35 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-18 00:09:35 +0100 |
commit | 756178d34285e48be07f24d6acccbb36dbbd042c (patch) | |
tree | c4fada0c0194dfe8c9f8a22bfb875dd8cb8467cf /servers/rendering/renderer_scene_cull.h | |
parent | e195032cbc827ade3d9ce639cd1f06cd16c8b66d (diff) | |
parent | c45d2c242bf568363f0d6528dc142c0cac0eb1c8 (diff) | |
download | redot-engine-756178d34285e48be07f24d6acccbb36dbbd042c.tar.gz |
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 90d290bef9..2112118673 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -689,7 +689,7 @@ public: float spot_angle; float spot_attenuation; bool has_shadow; - bool sky_only; + RS::LightDirectionalSkyMode sky_mode; }; Vector<LightCache> light_cache; |