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authorBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-03-25 17:48:03 +0100
committerBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-08-19 09:52:09 +0200
commitef9bb1a20781b838f8bf96afb9c26f7d21229b1f (patch)
treea92e1578a24f6e512aca021affdc2790a2d09e50 /servers/rendering/renderer_scene_cull.h
parenta7598679cff6daffbec8f16314b853d87268fff5 (diff)
downloadredot-engine-ef9bb1a20781b838f8bf96afb9c26f7d21229b1f.tar.gz
Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r--servers/rendering/renderer_scene_cull.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 53f1f2d246..972f66d325 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1418,6 +1418,7 @@ public:
PASS1(decals_set_filter, RS::DecalFilter)
PASS1(light_projectors_set_filter, RS::LightProjectorFilter)
+ PASS1(lightmaps_set_bicubic_filter, bool)
virtual void update();