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author | reduz <reduzio@gmail.com> | 2022-02-14 13:27:10 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-02-15 19:20:31 +0100 |
commit | 4f73d3beb44ff63e7dff9ff272ecc548a7185bc1 (patch) | |
tree | 907cfb942af1d8e8e3f073bc587377847e2756e4 /servers/rendering/renderer_storage.h | |
parent | 171021145d49ffdda9110869d35ee63a946af9f8 (diff) | |
download | redot-engine-4f73d3beb44ff63e7dff9ff272ecc548a7185bc1.tar.gz |
Add Particle Shader Userdata
* Adds optional vec4 USERDATA1 .. USERDATA6 to particles, allowing to store custom data.
* This data is allocated on demand, so shaders that do not use it do not cost more.
Diffstat (limited to 'servers/rendering/renderer_storage.h')
-rw-r--r-- | servers/rendering/renderer_storage.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 43a7778d67..a2df7ad38e 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -477,6 +477,7 @@ public: virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual RID particles_get_process_material(RID p_particles) const = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; |