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authorRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
commit1163dac9e3fd0c1dcff10ad04024fdc02857e317 (patch)
tree156455b411ad5c67ff3b0bdea1dd805005ae80af /servers/rendering/renderer_viewport.cpp
parentaf722e2bab0ffb719b7aab40f5550e070cef6462 (diff)
parent57eb762bae0a24a4fb33e825e57f1e100bd9d354 (diff)
downloadredot-engine-1163dac9e3fd0c1dcff10ad04024fdc02857e317.tar.gz
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r--servers/rendering/renderer_viewport.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 7a829826d2..75371de814 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -1163,6 +1163,17 @@ void RendererViewport::viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_m
_configure_3d_render_buffers(viewport);
}
+void RendererViewport::viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->use_hdr_2d == p_use_hdr_2d) {
+ return;
+ }
+ viewport->use_hdr_2d = p_use_hdr_2d;
+ RSG::texture_storage->render_target_set_use_hdr(viewport->render_target, p_use_hdr_2d);
+}
+
void RendererViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);