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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-09-22 10:55:55 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-10-04 14:15:36 +0300 |
commit | af00c4a54a34158a6db1da1738d96f389ff4697f (patch) | |
tree | 712bbdca2b33db551adf735fe7c296cb0c310ce9 /servers/rendering/renderer_viewport.cpp | |
parent | f5696c311cdb09e0a34fa4ba7ef5d2524c515b89 (diff) | |
download | redot-engine-af00c4a54a34158a6db1da1738d96f389ff4697f.tar.gz |
[X11] Add support for using EGL/GLES instead of GLX.
Diffstat (limited to 'servers/rendering/renderer_viewport.cpp')
-rw-r--r-- | servers/rendering/renderer_viewport.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 86631ae9d9..e43036f177 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -732,7 +732,7 @@ void RendererViewport::draw_viewports() { // commit our eyes Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect); if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) { - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { + if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) { if (blits.size() > 0) { RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size()); } @@ -771,7 +771,7 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>(); } - if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") { + if (OS::get_singleton()->get_current_rendering_driver_name().begins_with("opengl3")) { Vector<BlitToScreen> blit_to_screen_vec; blit_to_screen_vec.push_back(blit); RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1); |