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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
| commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
| tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/renderer_viewport.h | |
| parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
| parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) | |
| download | redot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz | |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering/renderer_viewport.h')
| -rw-r--r-- | servers/rendering/renderer_viewport.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index 49ee9a6224..027f2dfad6 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -284,6 +284,9 @@ public: virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const; + void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode); + void viewport_set_vrs_texture(RID p_viewport, RID p_texture); + void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time); void set_default_clear_color(const Color &p_color); |
