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authorRémi Verschelde <remi@verschelde.fr>2022-07-17 11:04:24 +0200
committerGitHub <noreply@github.com>2022-07-17 11:04:24 +0200
commit04d59a5e8f37b179e488a9c648de809da4a966e3 (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering/renderer_viewport.h
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
parentd139131aab7f228d5cca612b35289e6abd18e26a (diff)
downloadredot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering/renderer_viewport.h')
-rw-r--r--servers/rendering/renderer_viewport.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 49ee9a6224..027f2dfad6 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -284,6 +284,9 @@ public:
virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const;
+ void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode);
+ void viewport_set_vrs_texture(RID p_viewport, RID p_texture);
+
void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
void set_default_clear_color(const Color &p_color);